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1. Eve F2P? - in EVE General Discussion [original thread]
In addition to everything mentioned above (in particular the "no" bits), there's the consideration of just how much the servers can take. Imagine if everyone could suddenly get 10 more alt accounts, and fly them? Or for that matter that the amount...
- by Olterin Fire - at 2013.05.23 16:40:00
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2. Sticky:EVE Launcher update on May 21, 2013 - in EVE Information Portal [original thread]
Hrm, same as people up to page 27 of this thread here (stopped skimming past that point) - "offline mode". Bypassing via the direct exefile.exe doesn't work due to "Incorrect Protocol". Repair tool? Nope, nopenopenope. ... Wait, after a long time ...
- by Olterin Fire - at 2013.05.21 17:38:00
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3. [Issue] Capital bumping is now completely absurd - in Assembly Hall [original thread]
Real big ouch.. If it's this bad, something needs to be done, fast. Also, desynch?
- by Olterin Fire - at 2009.03.15 13:00:00
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4. WARP TO 0! - in Revelations Testing and Development [original thread]
Ok, I have been lazy to read through this all, but I can say that all old bookmarks, though still there, are no longer of use (you just don't get the right-click menu when you try). You can make new ones and they work fine though (<-- info for ...
- by Olterin Fire - at 2006.11.04 12:14:00
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5. Kali Bug Reporting - in Revelations Testing and Development [original thread]
Bug: Tutorial selection window automatically closes The Tutorial Selection window (the one you get when clicking on the "tutorials" icon) is automatically closing right after being opened -------------------------------------------------- May th...
- by Olterin Fire - at 2006.10.25 15:14:00
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6. Kali Bug Reporting - in Revelations Testing and Development [original thread]
Bug: Tutorial selection window automatically closes The Tutorial Selection window (the one you get when clicking on the "tutorials" icon) is automatically closing right after being opened -------------------------------------------------- May th...
- by Olterin Fire - at 2006.10.25 15:14:00
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7. Fist Ship - in Ships and Modules [original thread]
Originally by: Rico Rexxar Is it worth travelling to get the ship for 285 thousand credits? Or should i just stay where I am and pay the 350 thousand? Also some of these items your naming IĈm not familiar with, will they require skill tr...
- by Olterin Fire - at 2006.06.26 18:10:00
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8. Fist Ship - in Ships and Modules [original thread]
Edited by: Olterin Fire on 26/06/2006 17:53:27 Originally by: Deathbarrage punisher: 3x dual light beam II 1x small nos AB, webber, cap recharger small armor repairer, 200mm plate, MAPC something like that wtb: punisher with 3 m...
- by Olterin Fire - at 2006.06.26 17:52:00
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9. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
Originally by: Halada I dont think you understand the concept so Ill try to explain. Strip miners I have a yield of 540. This yield can be influenced by the skills you have, the ship or implants. Strip miners II have a base yield of 360...
- by Olterin Fire - at 2006.05.21 21:55:00
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10. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
Originally by: Halada Edited by: Halada on 21/05/2006 19:33:44 Originally by: Olterin Fire Erm, it didn't quite clear up my question... what does that value on the tech 2 strip miner mean.... specialty crystal yield: 360... ( T...
- by Olterin Fire - at 2006.05.21 20:08:00
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11. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
Erm, it didn't quite clear up my question... what does that value on the tech 2 strip miner mean.... specialty crystal yield: 360... ( Tech 2 Strip Miner stats ) -------------------------------------------------- May the Jove be with you.
- by Olterin Fire - at 2006.05.21 19:04:00
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12. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
Edited by: Olterin Fire on 21/05/2006 11:43:36 Correct me if I'm wrong or if this has been mentioned before (yes, I'm lazy to read the whole thread), but don't the tech II strip miners get an additional 360 ore per cycle for the specific cryst...
- by Olterin Fire - at 2006.05.21 11:43:00
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13. For Tux : Why do you want combat to be longer? - in Ships and Modules [original thread]
From what I read here, a major increase in HP (and shield recharge for shields to keep the passive factor the same) ought to prolong fights (read: about 500% increase total is my estimation). Shield boosters and armor repairers stay at what they n...
- by Olterin Fire - at 2006.05.06 14:18:00
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14. Getting "full cluster" here - in EVE General Discussion [original thread]
[joke] ok, now who here targeted the wrong enemy in his/her Battleship? seems you hit the EVE servers instead of the player/npc you were about to kill [/joke] guess we have to wait a while -------------------------------------------------- May...
- by Olterin Fire - at 2006.03.30 17:34:00
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15. Cheap Stabber PVE setup - in Ships and Modules [original thread]
yet to try out low sec ratting in this... but breezes through most lvl 2 in a matter of minutes (you might want minor refits depending on mission): high: 4x 220mm vulcan autocannon 2x assault launcher med: 1x large (for that extra shield when yo...
- by Olterin Fire - at 2006.02.16 23:20:00
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16. Missiles changing target... - in Ships and Modules [original thread]
If it was only the defenders that change targets.... well, you know how many defenders actually miss if you launch 4 at once and their initial target is destroyed (for example a cruise missile) -------------------------------------------------- M...
- by Olterin Fire - at 2006.02.15 17:59:00
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17. This good for Noob space?? - in Ships and Modules [original thread]
well...... let's say as much: if you have some kind of tank going and you're doing lvl 1 missions, they should go like a breeze in a destroyer it does however require you to be a bit careful on "some" of the missions (long time since I did lvl 1...
- by Olterin Fire - at 2006.02.14 17:47:00
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18. Your Ship's Name - in Ships and Modules [original thread]
Retribution: CSS Wraith Vengeance: CSS Phantom can't really think of any more that I've been recently using... and too lazy to look up my hangars in a few different systems CSS for Caldari State Ship -----------------------------------------...
- by Olterin Fire - at 2006.02.13 14:47:00
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19. [RMR] Punisher PvP / PvE - in Ships and Modules [original thread]
This is PvE only... but: high:3xtech2 dual light beams (infrared, multifreq) med: 1xABII, webifier low: tank (can't remember mine atm) this used to take out double 175k sansha spawns with some support without breaking a sweat in 0.3 space May ...
- by Olterin Fire - at 2006.02.07 22:01:00
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20. Griffin anyone ??? - in Ships and Modules [original thread]
Didn't try this yet... but I think it might work in a gang..: high:2 rocket launchers with defenders mid: 4 racial jammers (one for each race in case you don't know what you're fighting) [note: if you know what kind of ships you'll be engaging on...
- by Olterin Fire - at 2006.02.06 17:12:00
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